|DOTC| Missile Command
Description
Setting aside classic narrative structures, Caleb and Lydia explore the incredible ability of video games to tell a story through experience while discussing the 1980 Atari hit Missile Command. Caleb geeks out about environmental storytelling and meta-narrative, Lydia marvels at game cabinet design, and the two reflect on how this game played a role with one another in building a common language of game design.
Dusting off the Cover is a subseries of the Pages of Play podcast where the hosts look back at older titles in the canon of video games to revisit, relive, and re-delight in game narratives from years past. Feel free to submit your ideas for future episodes at pagesofplay@gmail.com
The opening music is the track “Magic Tales” and the closing music is the track “The Call” by Kim Lightyear/Lightyeartraxx used with permission under the Pixabay license. Find these and others at Pixabay and YouTube.
Contents:
(00:00 ) Intro
(03:51 ) First Time Playing
(05:56 ) Narrative Recap
(07:13 ) Innovations
(10:46 ) Influences
(13:43 ) Narrative Through Play
(18:04 ) What Makes This Game Worth Playing?
(23:25 ) Closing